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Saturday, May 26, 2012
Monday, May 14, 2012
SecretGG WoW Cataclysm Herbalism Leveling Guide 1-525 w/MAPS
WoW Cataclysm Herbalism Leveling Guide 1-525
This guide will help you level up your Herbalism from 1-525.
You can spend hours farming herbs and the profit turnaround isn’t always that great,
so if you are looking to use your Herbalism to make a lot of gold you might want to rethink or refine your strategy.
It’s possible to make a ton of gold with your Herbalism if you know what you are doing. I highly recommend you check out this guide to learn to make a lot of gold with Herbalism.
SecretGG Mining Guide w/MAPS
A guide to get you straightened out:
Mining is used to collect the ores you’ll need for Blacksmithing, Jewelcrafting, and Engineering…this means that the Auction House is usually LOADED with ALL the Mining supplies you’d ever need for leveling.
So instead of wasting the time running around leveling your Mining you may want to just BUY everything. If you don’t think you can afford it then you should before you start.
WoW Cataclysm Mining Leveling Guide 1-525
This Mining Leveling Guide is updated for patch 4.3 and Cataclysm.
This guide will help you level Mining from 1 to 525 by both gathering ore and smelting it. You’ll be able to save time and gold reaching 525 as fast as possible. This guide also includes some of the best farming routes available for Mining. Full Guide w/MAPS
Knowing your Lore by Matthew Rossi
Know Your Lore: Otherworldly mysteries
by Matthew Rossi
May 9th 2012 at 12:00PM
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Draenor has always interested me.
Note that I didn't say Outland, which is a part of the former world Draenor.
While
Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like.
While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived.
What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on.
He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable.
While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them.
Rather, it was the draenei fleeing the Burning Legion who gave the world its name.
Draenor means "exile's refuge" in the eredun language.
In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it.
In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.
Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.
cataclysm
by Matthew Rossi
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Draenor has always interested me.
Note that I didn't say Outland, which is a part of the former world Draenor.
While
Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like.
What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on.
While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them.
Rather, it was the draenei fleeing the Burning Legion who gave the world its name.
Draenor means "exile's refuge" in the eredun language.
In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.
Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.
cataclysm
Saturday, May 5, 2012
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